Resolution of Vectors — Quick, Friendly Notes

Whenever you break a single vector into parts or put several vectors together, you’re “resolving” or “adding” them. These notes walk you through the key ideas step-by-step, using easy language and plenty of examples.


1 · Why Resolve a Vector?

Imagine sliding a heavy box: it’s easier to think of your push as a forward part and a sideways part than as one slanted shove. Mathematically, any vector \( \mathbf A \) in a plane can be written as the sum of two simpler vectors drawn along any two non-parallel directions \( \mathbf a\) and \( \mathbf b\):

$$\mathbf A = \lambda\,\mathbf a + \mu\,\mathbf b$$:contentReference[oaicite:0]{index=0}

The numbers \(\lambda\) and \(\mu\) tell you “how much” of each direction you need. This is like saying, “Go λ steps east and μ steps north to end up at the same spot.”


2 · Meet the Unit Vectors

To keep things tidy, we pick three unit vectors — little arrows of length 1 — that point along the \(x\)-, \(y\)-, and \(z\)-axes:

\(\hat{\mathbf i}\) (east), \(\hat{\mathbf j}\) (north), and \(\hat{\mathbf k}\) (up), each with length 1. :contentReference[oaicite:1]{index=1}


3 · Breaking a Vector into \(x\)–\(y\) Parts

For a vector that lies in the \(x\)-\(y\) plane, draw dotted lines to the axes. Those dotted lines are the components:

\(\mathbf A = A_x\,\hat{\mathbf i} + A_y\,\hat{\mathbf j}\):contentReference[oaicite:2]{index=2}

The numbers \(A_x\) and \(A_y\) are found with the usual right-triangle trig:

\( A_x = A\cos\theta, \qquad A_y = A\sin\theta \):contentReference[oaicite:3]{index=3}

Here, \(A\) is the length (speed, force, etc.) of the vector, and \(\theta\) is the angle it makes with the \(x\)-axis.

Need the length and angle back from the components? Easy:

\( A = \sqrt{A_x^{\,2} + A_y^{\,2}}, \qquad \tan\theta = \dfrac{A_y}{A_x} \):contentReference[oaicite:4]{index=4}


4 · Stretching into 3-D

In space we tack on a third component:

\(\mathbf A = A_x\,\hat{\mathbf i} + A_y\,\hat{\mathbf j} + A_z\,\hat{\mathbf k}\) :contentReference[oaicite:5]{index=5}

The length becomes

\( A = \sqrt{A_x^{\,2} + A_y^{\,2} + A_z^{\,2}} \) :contentReference[oaicite:6]{index=6}

If \(\alpha,\beta,\gamma\) are the angles with the \(x\)-, \(y\)-, and \(z\)-axes, then

\( A_x = A\cos\alpha,\; A_y = A\cos\beta,\; A_z = A\cos\gamma \) :contentReference[oaicite:7]{index=7}


5 · Adding Vectors the Easy Way

Write each vector in component form, then add components straight across. For two vectors \(\mathbf A\) and \(\mathbf B\):

\( \mathbf R = \mathbf A + \mathbf B = (A_x + B_x)\,\hat{\mathbf i} + (A_y + B_y)\,\hat{\mathbf j} \):contentReference[oaicite:8]{index=8}

So the result’s components are simply

\( R_x = A_x + B_x, \quad R_y = A_y + B_y \):contentReference[oaicite:9]{index=9}

The same trick works in 3-D: just include \(z\) components. :contentReference[oaicite:10]{index=10}


6 · Worked Example — Umbrella in the Rain

A rain-drop rushes down at \(35\ \text{m s}^{-1}\) while a wind pushes the drop \(12\ \text{m s}^{-1}\) from east toward west. The combined (resultant) speed is

\( R = \sqrt{35^{2} + 12^{2}} \approx 37\ \text{m s}^{-1} \):contentReference[oaicite:11]{index=11}

The drop’s path tilts so that

\( \tan\theta = \dfrac{12}{35} \;\Longrightarrow\; \theta \approx 19^{\circ} \):contentReference[oaicite:12]{index=12}

A waiting student should tilt the umbrella \(19^{\circ}\) toward the east from the vertical to stay dry.


High-Yield Ideas for NEET

  • Component method: learn \(A_x = A\cos\theta,\;A_y = A\sin\theta\) for rapid splitting of any vector. :contentReference[oaicite:13]{index=13}
  • Unit vectors \(\hat{\mathbf i},\hat{\mathbf j},\hat{\mathbf k}\): the cleanest way to write vectors and avoid sign mistakes. :contentReference[oaicite:14]{index=14}
  • Magnitude from components: \(A = \sqrt{A_x^{\,2}+A_y^{\,2}}\) (and the 3-D version) appears often in projectile and force questions. :contentReference[oaicite:15]{index=15}
  • Vector addition by components: add \(x\), \(y\), \(z\) parts separately; then rebuild the final length and angle. :contentReference[oaicite:16]{index=16}
  • Real-world blending of vectors: the rain-and-wind umbrella problem trains you to spot right-angle situations instantly. :contentReference[oaicite:17]{index=17}

Keep practicing — split, add, and combine vectors until the steps feel automatic. You’ve got this!