Kinematic Equations for Uniformly Accelerated Motion

Key Equations

For an object moving with constant acceleration, the following equations relate displacement, time, velocity, and acceleration:

  • Final velocity: \( v = v_0 + at \)
  • Displacement: \( x = x_0 + v_0 t + \frac{1}{2} a t^2 \)
  • Velocity-displacement relation: \( v^2 = v_0^2 + 2a(x – x_0) \)

Here, \( v_0 \) is the initial velocity, \( v \) is the final velocity, \( a \) is acceleration, \( t \) is time, \( x_0 \) is the initial position, and \( x \) is the final position.

Graphical Interpretation

The area under a velocity-time (v-t) graph represents the displacement of the object:

  • For uniform motion (constant velocity), the area is a rectangle: \( \text{Displacement} = u \times T \).
  • For uniformly accelerated motion, the area combines a rectangle and a triangle: \( \text{Displacement} = v_0 t + \frac{1}{2} a t^2 \).

Free Fall Motion

When an object is in free fall (neglecting air resistance), its motion is governed by gravity (\( g = 9.8 \, \text{m/s}^2 \) downward). The equations simplify to:

  • \( v = -gt \) (velocity as a function of time)
  • \( y = -\frac{1}{2} g t^2 \) (displacement as a function of time)
  • \( v^2 = -2g y \) (velocity as a function of displacement)

Note: The negative sign indicates the downward direction.

Stopping Distance and Reaction Time

Stopping distance (\( d_s \)) is the distance a vehicle travels before coming to rest after braking. It depends on initial velocity (\( v_0 \)) and deceleration (\( -a \)):

\[ d_s = \frac{-v_0^2}{2a} \]

Reaction time (\( t_r \)) is the time taken to respond to a situation. For a ruler dropped in free fall, the reaction time can be calculated using:

\[ t_r = \sqrt{\frac{2d}{g}} \]

where \( d \) is the distance the ruler falls.

Important NEET Concepts

  1. Equations of motion: Memorize \( v = v_0 + at \), \( x = v_0 t + \frac{1}{2} a t^2 \), and \( v^2 = v_0^2 + 2ax \). These are frequently tested.
  2. Free fall: Understand how to apply the kinematic equations with \( a = -g \).
  3. Graphical analysis: Interpret v-t graphs to find displacement and acceleration.
  4. Stopping distance: Know how initial velocity and deceleration affect the distance required to stop.
  5. Reaction time: Be familiar with the simple experiment to measure reaction time using free fall.

Example Problems

Example 1: A ball is thrown upward with \( v_0 = 20 \, \text{m/s} \). How high does it rise?
Solution: Use \( v^2 = v_0^2 + 2a(y – y_0) \) with \( v = 0 \) and \( a = -g \). Solve for \( y \).

Example 2: A car decelerates at \( -5 \, \text{m/s}^2 \). If \( v_0 = 20 \, \text{m/s} \), what is the stopping distance?
Solution: Use \( d_s = \frac{-v_0^2}{2a} \). Plug in the values to find \( d_s \).

Summary

  • Motion with constant acceleration follows predictable patterns described by kinematic equations.
  • Graphs (v-t, x-t) help visualize motion and solve problems.
  • Free fall and braking distances are practical applications of these concepts.